TANKS - Releases

Releases

v1.0 1 1/7/2009

Added Features

  1. Added the ability to shrink/enlarge the game screen.

v1.0 Beta 1 1/6/2009

The big change in this release is that the AI gains the powerups that it shoots. If the AI shoots down a Rate of Fire powerup, then the computer will shoot faster at you, etc. The computer also carries over the powerups it earns to the next rounds.

Added Features

  1. Increased AI difficulty (damage bonuses) on rounds 9 and higher
  2. Increased cap on player damage bonuses
  3. Added "fire burst" powerup
  4. Improved AI accuracy when shooting from heights
  5. Enemy tanks take on powerup attributes when they shoot them
  6. Enemy tanks carry powerup abilities throughout the game

v1.0 Alpha 4 1/5/2009

Gameplay changes and bug fixes.

Added Features

  1. Increased powerup drop frequency
  2. Increased uzi damage
  3. Increased Llama Gun rate of fire
  4. Increased max hit point cap, damage bonus cap, and rate of fire bonus cap
  5. Minor improvements in map load time

Bug Fixes

  1. Wind indicator arrow now displays correct direction and magnitude.
  2. Fixed problem with accruing points when you damage yourself.
  3. Negative points now total correctly when you are hit by an enemy.

v1.0 Alpha 3 [12/24/2008]

Lots of bug fixes, game tweaks, and the ability to submit a high score.

Added Features

  1. Accuracy powerup
  2. Layout/screen improvements
  3. Layout/screen improvements
  4. Infinite rounds and infinite difficulty
  5. Submit your score
  6. Splash Screen
  7. Weapon powerups do not re-appear if you already have the weapon

v1.0 Alpha 2 [12/19/2008]

Primarily a release that just has more game features.

Added Features

  1. Added new maps for rounds #3 and #4
  2. Score points for hitting a projectile in the air
  3. Score points for hitting a powerup
  4. Score points for flipping an enemy tank
  5. Added a damage++ powerup
  6. Added weapon charge and health meters
  7. Added powerup "help" screen on round title popup
  8. Significantly increased progressive difficulty up to round 7

Resolved Bugs

None.

v1.0 Alpha 1 [12/18/2008]

Initial release.

Added Features

  1. Multiple Weapons, achieved through powerups
  2. Weaker weapons (uzi) need to hit powerups multiple times to acquire them.

Resolved Bugs

None.

Known Bugs/Issues

  1. General game balance and completeness
  2. Tank movement is quirky. Can't get up apex of hills.

Planned/Desired Features

  1. Explosion proximity damage
  2. Cluster bomb weapon
  3. Improve enemy AI when firing from large heights
  4. Round loading perf improvements
  5. DONE - Submit your score
  6. DONE - Information and control panel layout improvements
  7. DONE - Accuracy powerup
  8. DONE - Score points for hitting an enemy projecitle in the air
  9. DONE - Score points for hitting powerups
  10. DONE - Damage powerup
  11. DONE - Score points for flipping over an enemy tank
  12. DONE - Weapon recharge meter
  13. DONE - Show powerup explanations somewhere - like on a round scoring screen or something